Description
The book begins by introducing educational computing and multimedia learning. The main idea is that computers and multimedia should not simply be used because they are technologically advanced; they should be used when they can improve learning and instruction.
Chapter 1 introduces:
- The short history of educational computing
- How computers can be used to facilitate learning
- The relationship between technology and instructional methods
- Situations in which computer-based instruction is appropriate
- The importance of designing multimedia around learning objectives and learners, rather than around technology itself.
The book then develops these ideas through learning principles, multimedia instructional methods, and the design/development process for educational software. Its approaches include tutorials, drills, simulations, games, and computer-based tests.






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